Q: The design thinking framework involves the following phases: empathize, define, ideate, prototype, and test.
- True
- False
Explanation: It is common practice for the design thinking framework to consist of the following phases: empathize, define, ideate, prototype, and test. These stages contribute to the creation of user-centered goods and services by assisting in the understanding of the user, the definition of the issue, the generation of ideas, the creation of prototypes, and the testing of solutions.
Q: In which phase of the design thinking framework will a designer gain insights about future improvements to the product?
- Ideate
- Test
- Prototype
- Empathize
Explanation: When designers are in the test phase of the design thinking framework, they will collect information that will help them obtain insights regarding future enhancements to the product. During this phase, prototypes are tested by the user, and feedback is obtained. This helps identify areas that may be improved and drives further versions of the design.
Q: A design team plans to work in sprints for an upcoming project. They decide to incorporate a collaborative critique into their workflow. This will allow all team members to give feedback on each sprint so they can learn what went well and what can be improved. Which design sprint process does this describe?
- Design sprint ideation
- Design sprint user testing
- Design sprint retrospective
- Design sprint prototyping
Explanation: During a design sprint retrospective, the team will examine the completed sprint, provide comments on what went well, and what didn't go well, and highlight areas in which there is room for growth. The team can learn and grow for future sprints with the support of this kind of shared feedback.
Q: Can design sprints help teams save time?
- Yes. Design sprints save time. With a sprint, a design team can shorten the decision-making process from several months to one week.
- No. Design sprints help solve critical design challenges, but they are time-consuming because they are detail-oriented.
- Sometimes. Design sprints save time for solutions-oriented teams, but they may create decision-making bottlenecks for less efficient teams.
Explanation: Indeed. Sprints in design can save time. By using a sprint, a design team can reduce the time it takes to make decisions from many months to only one week. To swiftly address and solve design difficulties, design sprints are designed in such a way that they enable teams to make choices and build solutions in a condensed amount of time.
Q: What’s the best way to plan a design sprint?
- Review or engage in user research, talk with experts, find a common space, and create the necessary pace in order to meet the team's goals in the most efficient way possible.
- Listen to stakeholders and look at competitors to avoid mistakes and build a better product.
- Set who will work on what and when—these are the key goals of sprint planning. Only by knowing what we are doing and when it is due can we be successful.
Explanation: Review or participate in user research, consult with subject matter experts, locate a shared space, and establish the required pace to guarantee that the team will be able to achieve its objectives in the most effective manner possible. By using this strategy, the team will be well-prepared with insights from user research and advice from experts, will have an atmosphere that is favorable to cooperation and will have a tempo that is in line with the goals of the sprint.
Q: During a design sprint, an entry-level UX designer ideates and helps to decide on potential solutions. What additional task does an entry-level UX designer perform during the first few days of the sprint?
- Schedule social activities
- Plan the next sprint
- Plan the project budget
- Schedule testers
Explanation: There is a possibility that an entry-level user experience designer will also be responsible for arranging testers during the first few days of a design sprint. Consequently, this guarantees that there will be participants accessible for user testing after the sprint, which will allow them to offer important feedback on the prototypes.
Q: When in the design sprint does the design team create a prototype?
- During the understand phase
- During the ideate phase
- Before the decide phase, and after the test phase
- Before the test phase, and after the decide phase
Explanation: Following the phase of decision-making and before the phase of testing, the design team will construct a prototype during a design sprint. Through this process, the team can create a concrete illustration of the solution they have selected, which can then be put through user testing to collect feedback.
Q: A design sprint is a useful tool to create a user-centered product. Which of the following factors are intentionally limited in a sprint?
- Creativity
- User input
- Team size
- Time
Q: In which step of planning a design sprint does the sprint planner need to account for acoustics and any potential accommodations for anyone who needs them?
- Find the right space
- Establish sprint rules
- Gather supplies
- Call in the experts
Explanation: To ensure that the setting is conducive to collaboration and accessible to all those participating the sprint planner is required to take into consideration the acoustics as well as any possible adjustments that may be required for members of the team during this stage.
Q: When creating a sprint brief, who is considered an approver?
- An ideal potential user of the sprint prototype
- A sprint leader
- A team lead
- An internal stakeholder who needs to sign off
Explanation: In the context of the creation of a sprint brief, an approver is often an internal stakeholder who has the power to approve and sign off on the brief. This individual is responsible for verifying that the objectives and plans are under the broader goals and restrictions of the business.
Q: Which of the following statements are true about design sprints and the design thinking framework? Select all that apply.
- Design sprints allow for an intense period of ideation, prototyping, and testing that is aligned with the overall goals of the design thinking framework.
- Design sprints are focused on a specific design challenge, as compared to the design thinking framework which is an ongoing mindset and collaborative approach.
- Design sprints focus on generating one idea in a short amount of time, while the design thinking framework prioritizes generating as many ideas as possible.
- Design sprints exclusively involve designers and developers, while the design thinking framework encourages stakeholder and cross-functional collaboration.
Explanation: During design sprints, an intensive time of brainstorming, prototyping, and testing may take place, all of which are in line with the overarching objectives of the design thinking framework. When opposed to the design thinking framework, which is characterized by a continuous mentality and a collaborative approach, design sprints are less focused on a particular design issue. Designers and developers are the only people who participate in design sprints, but the design thinking framework fosters cooperation across stakeholders and across functional areas.