Module 2 challenge: Thinking like a UX designer | Coursera

Q: Accessibility refers to the design of products, devices, services, or environments for people with disabilities. How might you improve the user experience of a product for users with disabilities? Select all that apply.

  • Focus on users without disabilities first   Include closed captions on videos
  • Add features that increase magnification 
  • Design a separate version of the product with accessibility features
Explanation: Users who have vision impairments can benefit from this feature since it enables them to magnify text and pictures, making them easier to read. This entails the creation of a version of the product that is specially adapted to satisfy the requirements of users who have impairments. This may include the incorporation of screen reader compatibility, alternate navigation choices, and other components of accessible design. It is not a successful strategy for enhancing accessibility to prioritize people who do not have impairments as the primary target audience. Through the use of inclusive design from the very beginning, it is possible to guarantee that all users, including those with disabilities, will be able to utilize the product efficiently and comfortably.

Q: Fill in the blank: User-centered design is when you consider a user's story, emotions, and .
  • the feedback you have incorporated in design updates 
  • the data you have collected about similar users
  • the insights you have gathered about users
  • the interactive elements you have included in your prototype
Explanation: An essential component of user-centered design is taking into account the users' experiences as a whole, which includes their requirements, feelings, and behaviors, as well as the insights gained from research and feedback. These insights serve as a guide for the design process, which ultimately results in the creation of goods and services that adequately satisfy the preferences and requirements of users.

Q: User-centered design begins with the step: of understanding. What is the second step of the process.
  • Design 
  • Iterate 
  • Evaluate 
  • Specify
Explanation: When it comes to defining the needs and features of the product or service, the "Specify" stage is where the insights and knowledge that were gathered about users during the "Understand" phase are used. To do this, it is necessary to outline the design's goals, scope, functionality, and restrictions based on the requirements of the users and the aims of the company. During the user-centered design process, the Specify phase is responsible for laying the groundwork for the succeeding design and development stages.

Q: What is the first step of user-centered design?
  • Understand 
  • Iterate 
  • Design 
  • Evaluate
Explanation: Designers aim to gather insights into the wants, behaviors, motivations, and difficulties of the users who will engage with the product or service during the "Understand" phase of user-centered design. This will allow them to better design the product or service. When doing this, it is necessary to do research, collect data, and empathize with users to acquire a profound grasp of the environment in which they operate and the needs they have. When it comes to developing solutions that successfully fulfill the demands of users and deliver a great experience for users, it is necessary to have a solid understanding of those people.

Q: Fill in the blank: When designing across platforms, the platform that best meets your user’s needs should be.
  • provided the most resources
  • designed for first 
  • explored as an option 
  • tested more extensively
Explanation: When you design for the platform that best satisfies the requirements of your users, you guarantee that the fundamental components of functionality and the user experience are optimized for that particular platform. This strategy places an emphasis on providing the most optimal user experience on the main platform, before taking into consideration the possibility of implementing adjustments or introducing new platforms.

Q: Previously, designers were primarily designing for a desktop platform. Now, they are designing for many different platforms and products need to adapt to whatever screen the user is on. What type of design helps designers accomplish this?
  • High contrast 
  • Minimalist 
  • Mobile 
  • Responsive
Explanation: The creation of online or app interfaces that automatically alter and react to the screen size, orientation, and platform of the device that is being used is an example of responsive design. This eliminates the need for distinct designs or versions for each device, so ensuring that users of desktop computers, tablets, and smartphones get a unified and user-friendly experience across all of these platforms.

Q: Which of the following are best practices when designing for mobile experiences? Select all that apply.
  • Use familiar gestures like tapping and swiping 
  • Reduce visual clutter
  • Create a smaller version of the desktop experience   
  • Design for both directions a phone might be held
Explanation: The creation of a more compact version of the desktop experience is not often considered to be a recommended practice for mobile design. This is because it does not fully use the limits and capabilities that are specific to mobile devices. Designing particularly for mobile devices, on the other hand, entails improving the user experience for the smaller screen size and contact interactions.

Q: What does an equity-focused design approach seek to do?
  • Accommodate the needs of users with disabilities
  • Build products that meet the needs of specific individuals and groups who have been excluded in the past 
  • Build products for one type of user, so the benefits can extend to many other types of users
Explanation: Taking this strategy involves tackling structural inequities and providing goods and services that are accessible to a wide range of populations while also being inclusive of as many people as possible. Its purpose is to guarantee that all individuals, irrespective of their history or circumstances, can reap the benefits of well-designed solutions and have equal access to them. In addition to catering to particular requirements, such as those of people with disabilities, it encompasses a wider range of inclusiveness and justice in the design process.

Q: A user with limited vision is interacting with a mobile device. Software on the device allows the user to navigate and interact using their voice. What assistive technology does this scenario describe?
  • Screen readers 
  • Alt control 
  • Speech assistant 
  • Voice control
Explanation: According to the scenario, the user with restricted eyesight is using voice control as a kind of assistive technology. It is possible for those who have visual impairments or movement difficulties to benefit greatly from voice control software since it allows users to explore and interact with devices by utilizing spoken instructions.

Q: Assistive technology includes any product, equipment, or systems that can enhance learning, working, and daily living for people with disabilities. Which of the following assistive technologies can help people with limited dexterity? Select all that apply.
  • Screen readers   
  • Voice control   
  • Switch
  • Color modification
Explanation: Individuals who have poor dexterity are not the target audience for screen readers and color modification; nonetheless, these technologies may be of assistance to users who have other forms of disabilities, such as color blindness or visual impairments.

Post a Comment

Previous Post Next Post