COURSERA GOOGLE UX DESING ANSWERS AND STUDY GUIDE

 

1. Which of the following should you ask in a design sprint retrospective? Select all that apply.

  • Who will attend the next meeting? 
  • What is the next project? 
  • What can be improved? 
  • What went well?  

2. Which is the first step in a design sprint?

  • Delegate
  • Ideate
  • Test
  • Understand 

Explanation: During a design sprint, the first step that is often taken is "Understand." As the team moves through this phase, its primary emphasis is on acquiring a comprehensive grasp of the issue or challenge that they are attempting to address. In order to do this, it is necessary to define the objectives of the project, determine the users who will be targeted, investigate possible pain spots, and collect pertinent information. Before going on to the subsequent stages of ideation, prototyping, and testing, the objective is to make certain that all members of the team have a common knowledge of the challenges that they are facing.

3. Which of the following are important phases of the design sprint process?

  • Planning and implementing
  • Understanding and ideating 
  • Development and retrospective

4. What’s the best way to plan a design sprint?

  • Review or engage in user research, talk with experts, find a common space, create the necessary pace in order to meet our goals in the most efficient way possible.  
  • Listen to stakeholders and look at competitors, to avoid mistakes and build a better product.
  • Set who will work on what and when are the key goals of sprint planning. Only by knowing what we are doing and when it is due, can we be successful.

5. When in the design sprint does the design team create a prototype?

  • During the ideate phase
  • During the understand phase
  • Before the test phase, and after the decide phase 
  • Before the decide phase, and after the test phase

6. In this step of planning a design sprint, ground rules are established in advance to set the tone for the sprint, get everyone on the same page, and help your team stay focused.

  • Establish sprint rules 
  • Call in the experts
  • Gather supplies
  • Find the right space

Explanation: The design team begins developing a prototype using the selected concepts from the "Ideate" phase during the "Prototype" phase. The prototype serves as a graphical depiction of the solution and will subsequently be subjected to user testing. The objective is to efficiently and effectively communicate the notion and collect insightful feedback prior to allocating additional time and resources towards its development.

7. Identify questions you should ask during a design sprint retrospective. Select all that apply.

  • What’s in the next sprint? 
  • What are my duties? 
  • What can be improved?  
  • What went well?  

Explanation: The step in question is frequently incorporated into the preliminary stage of design sprint planning. It entails establishing conditions that foster collaboration and productivity. This particular stage is frequently linked to the "Understand" stage of the design sprint, during which fundamental principles and anticipations are established. It is imperative to guarantee that all individuals are in agreement and concentrated on the goals of the sprint.

8. Select the statement that best describes design sprint planning.

  • By talking to the experts, looking at the feedback from customers, gathering a team, and working through a solution, we are better able to provide an enjoyable user experience that meets the business’s objectives.  
  • By listening to stakeholders and looking at our competitors, we can prevent making the same mistakes, create or improve upon existing features, and build a better product.
  • Finding a good team and a project sponsor are the most important steps in planning a successful design sprint and creating a better improved product for end users.

Explanation: "Design sprint planning involves defining clear goals, assembling a diverse team, setting a realistic timeline, choosing a facilitator, selecting a methodology, preparing materials and tools, creating a comfortable space, communicating expectations, and testing and iterating as needed."

9. In the Understand phase of a design sprint, designers get a clear picture of the design challenge. What phase would come next?

  • Prototype
  • Ideate 
  • Decide
  • Test

Explanation: In a design sprint, the "Define" phase typically follows the "Understand" phase. The design team uses the insights and information garnered in the "Understand" phase to articulate and define the precise problem or challenge that they intend to tackle during the "Define" phase. During this stage, the data is synthesized, patterns are identified, and explicit goals and objectives for the design iteration are established. The establishment of a clear challenge definition is a crucial step in preparing for the subsequent stages of testing, prototyping, and ideation.

10. What is a design sprint brief?

  • A collaborative critique of a team’s design sprint
  • A document that UX designers share with participants to help them prepare for the design sprint 
  • A process occurring in five phases to solve critical design challenges
  • A process to come up with ideas and build off of them to generate solutions

Explanation: A document known as a "design sprint brief" delineates the essential details and goals of a design sprint. It functions as a reference for the design team, furnishing lucidity regarding the issue or difficulty they are confronting, the objectives of the sprint, and any particular limitations or factors that require attention.

11. Fill in the blank: When a design team reaches the final phase of a design sprint, they can _____.

  • implement design feedback
  • identify design challenges
  • test their prototype 
  • code their designs

Explanation: At the conclusion of a design iteration, the design team is permitted to "test" the prototype. This process entails collecting feedback through the demonstration of the prototype to actual users, who assess its functionality, efficacy, and overall user experience. Validating design decisions and ensuring that the ultimate solution corresponds to user requirements and expectations are both critical functions of testing.

12. Can design sprints help teams save time?

  • Yes. Design sprints save time. With a sprint, a design team can shorten the decision-making process from several months to one week.  
  • No. Design sprints help solve critical design challenges, but they are time consuming because they are detail-oriented.
  • Sometimes. Design sprints save time for solutions-oriented teams, but they may create decision-making bottlenecks for less efficient teams.

Explanation: Undoubtedly so! A significant advantage of design sprints is that they enable groups to conserve time. By streamlining the design process into a confined and time-limited duration, generally between one and two weeks, teams are able to make swift advancements from comprehending the problem at hand to having a prototype tested. Implementing this methodical and rigorous strategy eradicates superfluous setbacks, diminishes obstacles in the decision-making process, and promotes rapid iteration.

In addition to facilitating early validation and soliciting feedback from actual users, design sprints prevent teams from expending substantial time and resources on concepts that may fail to appeal to their target audience. The integration of cross-functional input and collaboration throughout the sprint serves to enhance communication and decision-making processes, thereby augmenting the overall efficiency of time utilization.

Design sprints are essentially intended to be a rapid method for validating ideas, generating innovative solutions, and addressing complex problems in a timely manner.

13. Do design sprints help teams prioritize a profit-driven path to market for their designs?

  • Yes. Design sprints prioritize a design’s fiscal viability. They help teams identify a profit-driven path to market.
  • No. Design sprints prioritize the user. They help teams create a path to market, but they put the user before profit
  • Sometimes. Design sprints may help teams identify a profit-driven path to market. The team needs to choose between a user-first approach and a profit-first approach.

14. In this step of planning a design sprint, you identify the user problem you’re trying to solve.

  • Call in the experts
  • Find the right space
  • User research 
  • Gather supplies

Explanation: The process of determining the user problem that a design sprint intends to address is customarily incorporated into the "Understand" phase. The emphasis is placed on obtaining a comprehensive comprehension of the problem or challenge at hand during this phase. This process entails the identification of the user problem, investigation of user pain points, and collection of pertinent information that serves as the basis for the subsequent design iteration phases.

15. In the fourth phase of a design sprint, what task would an entry-level UX designer typically perform?

  • Create a prototype 
  • Confirm the design challenge 
  • Develop design ideas
  • Test the prototype

16. Which phase is immediately before the Test phase in a design sprint?

  • Decide
  • Understand
  • Ideate 
  • Prototype 

Explanation: The "Prototype" phase in a design sprint occurs immediately prior to the "Test" phase. During the "Prototype" stage, a physical iteration of the selected solution is created by the design team. The prototype is subsequently subjected to testing with actual consumers during the "Test" phase. Before proceeding with development, the "Prototype" phase entails the creation of a visual and interactive version of the proposed solution, which enables the team to collect valuable feedback.

17. Which of the following is a key question that design sprint retrospectives try to answer?

  • What went well, or can be improved? 
  • Was the sprint done perfectly?
  • What are our objectives?
  • What is our next assignment?

Explanation: Retrospectives provide the team with an opportunity to assess the design sprint, identify areas that require refinement, and deliberate on strategies to streamline processes for subsequent sprints. This inquiry fosters an environment wherein team members are motivated to offer valuable criticism, exchange perspectives, and collaborate in order to enhance their methodology.

18. Design sprints are important because:

  • They create a survey to identify needs of the market.
  • They prioritize the user.
  • They launch the product when the team is ready
  • They happen over the course of a few month

19. What should be included in a design sprint brief? Select all that apply.

  • Team introductions
  • Design sprint challenge 
  • Resources 
  • Project overview 

20. What is the goal of a design sprint?

  • The goal of a design sprint is to select a problem to solve.
  • The goal of a design sprint is to solve a problem through designing, prototyping, and testing ideas with users. 
  • The goal of a design sprint is to understand how products work for users.

Explanation: The objective of a design sprint is to solve complex problems, generate innovative solutions, and validate concepts with actual consumers in an efficient and collaborative manner. Popularized by Google Ventures, the design sprint methodology is organized around a time-boxed process that typically lasts between one and two weeks.

21. Which design sprint phase helps a team gain a better idea of the design challenge by learning from experts in different departments and industries?

  • Understand 
  • Ideate
  • Decide
  • Prototype

Explanation: "Understand" is the phase of a design sprint during which a team gains a greater understanding of the design challenge by consulting with industry and departmental experts. In this phase, the team engages in research, collaborates with experts, and accumulates insights in order to acquire a comprehensive comprehension of the problem or challenge that they intend to tackle. This process may entail the examination of various viewpoints, acquiring knowledge from pertinent authorities, and amalgamating data to guide the subsequent stages of conceptualization, implementation, and evaluation.

22. When planning for a design sprint, what should you look for in a meeting space to ensure the best experience for all participants? Select all that apply.

  • Location is near their offices
  • Whiteboards to capture your ideas or hang sticky notes 
  • Accommodations for anyone who needs them 
  • Comfortable furniture that you can move around easily 

23. During the decide phase in a design sprint, team members decide on the solution with the greatest chance of success.

  • True 
  • False

Explanation: The "Decide" phase of a design sprint consists of a team discussion and evaluation of the various solutions that were generated in the ideation phase. Instead of hastening to determine the ultimate resolution, the objective is to assess and comprehend every proposed concept. Methods such as dot voting or alternative decision-making processes may be utilized to establish a hierarchy of solutions that merit additional investigation.

In most cases, the determination of which solution has the highest probability of success takes place during the "Prototype" phase that follows. After the team has reached a consensus on the most viable solution, they proceed with the development of a physical prototype that serves as a tangible manifestation of that solution. The "Decide" stage establishes the foundation for targeted prototyping and ultimately user testing.

24. As an entry level UX designer my role in design sprint planning is to set the goals.

  • True
  • False 

Explanation: Although establishing the overarching objectives for a design sprint is frequently a group endeavor requiring the participation of several team members, including the facilitator and key stakeholders, as an entry-level UX designer, you may be expected to offer insights and perspectives that aid in the formulation of these objectives.

25. Can design sprints help teams validate ideas and solve critical design challenges?

  • Yes. In design sprints teams can validate ideas, and solve design challenges, through prototyping and testing ideas with customers. 
  • No. In design sprints teams can either solve critical design challenges or validate ideas, but not both.
  • Sometimes. In design sprints teams can test and iterate on existing design solutions, but may not have enough time to solve immediate design challenges.

26. What is a retrospective?

  • A time-bound process, with five phases typically spread over five full 8-hour days.
  • A team of creatives hired to build a marketing campaign.
  • An early model of a product that demonstrates functionality.
  • A collaborative critique of the team’s design sprint. 

27. Which of the following are steps in a design sprint?

  • Delegate and test
  • Ideate and prototype 
  • Understand and interrogate

28. What is the role of an entry level UX designer in design sprint planning?

  • An entry-level UX designer runs the show in a design sprint. They plan, present, and make decisions about the project’s course of action.
  • An entry level UX designer leans on their own experience to develop the design’s solution. They present their solutions to the team for consideration in moving forward in the process.
  • As a new UX designer, your role is to listen, learn and provide feedback. It is a UX designer’s role to understand the problem, what the users need and how to fill those needs. 

29. What should be covered in the logistics section of a design sprint brief? Select all that apply.

  • Iterate on possible solutions
  • Decide on the most viable solution
  • Where and when the sprint will happen 
  • Name of sprint leader and list of attendees 

30. What is one step in a design sprint planning process?

  • Review new technologies
  • Build the final product
  • Review previous sprints
  • Call in the experts 

Explanation: A critical component of the design sprint planning procedure entails the establishment of unambiguous goals and objectives for the sprint. This process entails developing a collective comprehension of the issue or difficulty that the group endeavors to resolve and delineating the intended results. Well-defined objectives serve as a compass for the team during the design sprint, guaranteeing that all endeavors are in accordance with the overarching goals and enabling a more concentrated and effective procedure.

31. Fill in the blank: In a design sprint retrospective, the team works together to review and critique what happened in the sprint _____.

  • the team is about to start
  • the team will complete at project end 
  • the team is currently completing 
  • the team just finished 

Explanation: During a design sprint retrospective, the team examines and provides feedback on the activities that transpired "recently" during the sprint.

32. How do design sprint retrospectives help a team address areas for improvement?

  • Retrospectives pinpoint the team members who did not sufficiently complete their tasks.
  • Retrospectives provide the opportunity to retry a design sprint and start tasks from scratch. 
  • Retrospectives ensure the team has sufficient resources and tools to do better next time. 
  • Retrospectives identify the most efficient team members and assign them management roles. 

33. A design sprint is important because:

  • Design sprints allow you to determine what worked well and what went wrong during a sprint cycle.
  • Design sprints are an effective, time-saving method that focuses on users to define the solution to a problem. 
  • Design sprints allow stakeholders to tell you their needs so that you can design solutions for them.

34. In this step of planning a design sprint, you create icebreakers relevant to the sprint to motivate your team, put them in the right mindset, and help them get comfortable with each other.

  • Gather supplies
  • Establish sprint rules
  • Plan introductions 
  • Call in the experts

Explanation: When developing icebreakers that are pertinent to the design sprint as part of the planning process, one is directing their attention towards the "Prepare" phase. In this stage, the groundwork is established for a collaborative and fruitful design sprint. Developing appropriate icebreakers facilitates the establishment of team rapport, nurtures a constructive and optimistic environment, and unifies team members in pursuit of the sprint's objectives. This initial phase enhances team engagement and motivation, thereby preparing them to confront the forthcoming design challenge.

Post a Comment

Previous Post Next Post