1. What are some common human factors that influence design? Select all that apply.
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· Income
· Fear
· Misjudgment
· Prejudice
· Impatience
2. Consider the psychological concepts explored in this lesson. Which of the following is an example of a mental model?
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· Using a key to turn the ignition of a car to start it
· Driving a car
· Parking a car in a garage
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· feedback loop
· value proposition
· human outcome
· reinforcement
Weekly Challenge 3: Define user problems
4. What is the key attribute of a strong problem statement?
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· Action-oriented
· Open-ended
· Design-focused
· Human-centered
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· Sadia is a technology enthusiast that uses desktop and mobile devices, and wants to stay up-to-date on the most relevant technology releases.
· Users browse in the mobile app store because they may want to purchase a mobile game or productivity app.
· Lawrence is a painter who needs a way to find the best deals on art supplies, because he wants to save money on the cost of his materials.
· Kwame has lots of friends in his address book, and he is confused about how to organize his contacts when he gets a new phone.
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· By reviewing previous design iterations, and why these did not meet user needs
· By telling the designer what the user really needs, which defines the goal clearly
· By explaining how target users currently satisfy their needs, which sets a benchmark
· By explaining findings from user research, which establishes a hypothesis
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· In a mind map
· In a research plan
· In a success benchmark
· In a hypothesis statement
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· Ask your team to collaborate on a list of possible user needs
· Define the problem as something that your UX team can solve
· Write user stories again to find out what users need from your product
· Create more user personas to understand who your users are
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· Where does the user go after they experience the problem?
· Where is the product that the user frequently uses located?
· Where is the user when they are using the product?
· Where does the user want to be when they experience the problem?
The user, Avery, is a fine arts enthusiast that lives in a major city. Avery goes to museums several times a month. Avery wants an easy way to secure timed museum tickets. Avery wants to buy tickets on their smartphone, while on-the-go exploring the city on weekend afternoons.
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· Why
· Where
· What
· When
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· What does the product do?
· Why should the user care?
· What features should the product include?
· What target users should the design consider?
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· Explain the value of the product
· Develop a high-fidelity prototype of the app
· Review the official value proposition list
· Create user personas for the target user group
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· Provide as many features as possible, so that benefits reach the most diverse audience
· Pair user personas with value propositions that meet their greatest pain points
· Select features that meet design best practices and test these with real users
· Test the app prototype with designers to learn if features meet common user problems
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· the user’s need
· the user’s design expectations
· the user’s preferred product features
· the user’s target demographic
15. Can an effective problem statement help UX designers set benchmarks for success?
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· Yes. Problem statements explain the user’s need, which helps designers benchmark a successful design solution.
· No. Problem statements address the process of solving a design problem, and do not address how to set success benchmarks.
· Sometimes. Problem statements may address benchmarks for success later in the design process, after prototype development and user testing.
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· True
· False
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· Who is likely to use the product?
· Who is experiencing the problem?
· Who has given up on meeting their needs?
· Who has pain points for which there are limited design solutions?
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· How much should the product cost?
· What target users should I design for?
· What does the product do?
· Why should the user care?
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· Yes. The goal is to identify what’s truly valuable to the user, and connect benefits and features to actual user needs.
· No. The goal is to develop value propositions that are different from the competition, and to ensure features and benefits exceed those of competitors.
· Sometimes. The goal is to balance the needs of users with design best practices, and target designs to users most likely to appreciate them.
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· It is narrow enough that it can be solved by a design solution
· It is targeted enough that one solution can solve the problem
· It is broad enough to allow for some creative freedom
· It is specific enough that the design solution is apparent
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· The design team’s perspective
· The developer’s perspective
· The problem’s perspective
· The user’s perspective
A designer starts to develop the value proposition for their new mobile photo app. First, they describe the product’s features and benefits, which include free unlimited photo storage and social media integration. Then, they explain the value of the product, and hone in on the features that create real value for users.
What are the next steps the designer needs to take to develop a value proposition? Select all that apply.
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· Review the official value proposition list
· Begin market research to set a product price
· Conduct user research to identify pain points
· Connect the features and benefits with the needs of users
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· Outline of the user’s experience with the design
· Explanation of why the user has the need
· Description of the user’s need
· Summary of the user’s demographic profile
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· Understand constraints
· Define deliverables
· Identify target users
· Set benchmarks for success
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· What features should the product include?
· What target users should the design consider?
· What does the product do on the backend?
· Why should the user care?
An adult wants an easy way to secure timed museum tickets while on-the-go, strolling around the city. The app they use to secure tickets requires advance purchase, so they get frustrated when they try to spontaneously book tickets to popular exhibits. They want to be able to easily book tickets in the app, in real time on weekend afternoons, without advance planning.
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· Where
· Who
· When
· Why
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· set of constraints identified in the user research plan
· actionable series of steps captured in an empathy map
· clear description of the user’s need that should be addressed
· educated guess about what the solution to a design problem might be
28. A designer reaches the final stage of building value propositions. They review their official value proposition list. Using this list, how can they make sure their product stands out from the competition? Select the two that apply.
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· Remove value propositions that are offered by competitors
· Identify their product’s unique value propositions
· Create new value propositions to align with the competitor’s product
· Schedule a round of user research to validate their value propositions
29. In the 5 W’s framework, researchers ask five “w” questions based on who, what, when, where, and why. Which of the following is an example of a good “why” question?
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· Why is the user in the target group?
· Why is the problem worth a designer’s time?
· Why is the problem important?
· Why has the problem not yet been solved?
Explanation: This question looks further into the underlying causes and motives behind the user's troubles, so offering significant insights into the issues that the designer's product wants to tackle.