Week 4 – Create and test a low-fidelity prototype

1. Fill in the blank: A designer is developing a retail website and wants to test how well users can add items to the cart. The designer creates a _____ to get feedback on the early design.

Answers

·        high-fidelity design

·        wireframe

·        design framework

·       prototype

Explanation: The purpose of developing a prototype is to test and assess the functionality, usability, and overall user experience of a design. A prototype is a preliminary version of a proposal. In this scenario, the designer would construct a prototype of the retail website, with a particular emphasis on the process of adding things to the cart. The purpose of this prototype would be to collect feedback on the early design and identify any possible problems or areas that may need modification.

2. A design team is developing a new app for a photo editor. They want to discuss design options with stakeholders before proceeding to the next phase. How should the team use wireframes at this point of the design stage?

Answers

·        To explore and compare multiple ideas quickly before committing to a final design.

·        To identify and solve problems related to the function of the app.

·        To develop the interactive version of the final product.

·      To test the design’s functionality and navigation.

Explanation: A wireframe is a skeleton sketch of a design that represents the fundamental structure and layout of a user interface. Wireframes are also known as wireframes. In order to visualize and iterate on numerous design concepts, they are used. This provides designers and stakeholders with the opportunity to investigate a variety of ideas, layouts, and functions prior to making final choices. In order to ease discussion and cooperation among team members and stakeholders, wireframes provide a representation of the suggested design possibilities that is both clear and simple. Consequently, the use of wireframes in this way enables the design team to collect input and make well-informed judgments on the path that the design of the application will take.

3. As designers work to analyze and synthesize results from their research, what is the next step they should take after finding themes in the data?

Answers

·        Organize the data

·        Make improvements to the design

·        Gather all data from the usability study in one place

·      Come up with insights

Explanation: The designers are responsible for interpreting and synthesizing the results after the identification of the themes that are present in the data in order to draw relevant insights. With the use of these insights, designers are able to get a more in-depth comprehension of the requirements, behaviors, and preferences of users, which may then subsequently influence the design process. Within the context of the research phase, insights provide useful assistance that can be used for making educated design choices and resolving any concerns or opportunities that may have been discovered. Furthermore, the generation of insights is an essential phase in the process of transforming the results of research into design ideas that can be implemented.

4. You receive feedback from your usability study on your gym locator app prototype. Some users reported they could not find the map view to locate gyms in their selected city. Which design modification aligns best with this feedback?

Answers

·        Add a link to the Google search page

·        Add a map view option to the search results page

·        Add a filter based on a gym’s amenities

·      Add a sort option to the gym locations’ list view by distance

Explanation: The addition of a map view option to the page that displays the search results will provide users with a visual depiction of the locations of gyms within the city that they have chosen. Additionally, this adjustment improves the overall usability and user experience of the gym locator app by providing users with a straightforward and easy-to-understand method for locating gyms on a map. This modification immediately solves the problem that was identified.

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