1. Fill in the blank: A designer is developing a retail website and wants to test how well users can add items to the cart. The designer creates a _____ to get feedback on the early design.
Answers
·
high-fidelity design
·
wireframe
· design framework
· prototype
Explanation: The purpose of
developing a prototype is to test and assess the functionality, usability, and
overall user experience of a design. A prototype is a preliminary version of a
proposal. In this scenario, the designer would construct a prototype of the
retail website, with a particular emphasis on the process of adding things to
the cart. The purpose of this prototype would be to collect feedback on the
early design and identify any possible problems or areas that may need
modification.
2. A design team is
developing a new app for a photo editor. They want to discuss design options
with stakeholders before proceeding to the next phase. How should the team use
wireframes at this point of the design stage?
Answers
·
To explore and compare
multiple ideas quickly before committing to a final design.
·
To identify and solve problems related
to the function of the app.
· To develop the interactive version of the final product.
· To test the design’s functionality and navigation.
Explanation: A wireframe is a
skeleton sketch of a design that represents the fundamental structure and
layout of a user interface. Wireframes are also known as wireframes. In order
to visualize and iterate on numerous design concepts, they are used. This
provides designers and stakeholders with the opportunity to investigate a
variety of ideas, layouts, and functions prior to making final choices. In
order to ease discussion and cooperation among team members and stakeholders,
wireframes provide a representation of the suggested design possibilities that
is both clear and simple. Consequently, the use of wireframes in this way
enables the design team to collect input and make well-informed judgments on
the path that the design of the application will take.
3. As designers work to
analyze and synthesize results from their research, what is the next step they
should take after finding themes in the data?
Answers
·
Organize the data
·
Make improvements to the design
· Gather all data from the usability study in one place
· Come up with insights
Explanation: The designers are
responsible for interpreting and synthesizing the results after the
identification of the themes that are present in the data in order to draw
relevant insights. With the use of these insights, designers are able to get a
more in-depth comprehension of the requirements, behaviors, and preferences of
users, which may then subsequently influence the design process. Within the
context of the research phase, insights provide useful assistance that can be
used for making educated design choices and resolving any concerns or
opportunities that may have been discovered. Furthermore, the generation of
insights is an essential phase in the process of transforming the results of
research into design ideas that can be implemented.
4. You receive feedback
from your usability study on your gym locator app prototype. Some users
reported they could not find the map view to locate gyms in their selected
city. Which design modification aligns best with this feedback?
Answers
·
Add a link to the Google search page
·
Add a map view option to
the search results page
· Add a filter based on a gym’s amenities
· Add a sort option to the gym locations’ list view by distance
Explanation: The addition of a map view option to the page that displays the search results will provide users with a visual depiction of the locations of gyms within the city that they have chosen. Additionally, this adjustment improves the overall usability and user experience of the gym locator app by providing users with a straightforward and easy-to-understand method for locating gyms on a map. This modification immediately solves the problem that was identified.