1. You are nearing the end of a project. Your client is excited to review what you’ve built and has asked you to present some mockups. What are mockups?
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· Low-fidelity outlines showing the basic structure of the product
· Static, high-fidelity representations of the the final state of the product
· Interactive, high-fidelity representations of the product
· Hand-drawn, low-fidelity images of what the product might look like
2. What elements in a mockup give designers a better idea about the final state of the website or app?
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· Interactions and transition elements
· Triggers and motion elements
· Functionality and sound elements
· Visual and UI elements
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· Mockups refine a design’s information architecture.
· Mockups show analysis of a user’s needs and pain points.
· Mockups bring designs to life using visual design elements.
· Mockups incorporate complex interactions and animations.
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· Wireframes are static, high-fidelity designs that closely represent the final product.
· Wireframes are interactive designs that closely represent the final product.
· Wireframes are interactive designs that represent an early version of the product.
· Wireframes are static images that provide an overview of the layout and hierarchy of the product.
A mockup, on the other hand, may be thought of as the design in its final, polished form. It incorporates specialized UI components, along with graphics, colors, and other high-fidelity features. It's almost as if the design has been given a makeover and is ready for a night out on the town! Therefore, whereas a wireframe focuses only on the fundamentals of the design, a mockup is where the concept first begins to take on a visual form.
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· Layouts
· Typography
· Symbology
· Iconography
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· Symbology
· Iconography
· Layouts
· Typography
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· Organize text and typefaces to make language legible, readable, and visually appealing
· Mix, match, and contrast colors and text to communicate a core theme
· Compile images, shapes, and symbols to create an association with a subject or idea
· Arrange text and images to organize simple user journeys, and make content easy to find
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· In the same design tool they used to build the wireframes
· In a new design tool
· In a different design tool from their earlier design iterations
· In the draft section of a design tool
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· visual system
· button kit
· asset panel
· sticker sheet
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· mockups
· low-fidelity prototypes
· digital wireframes
· case studies
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· Wireframes are static, high-fidelity designs that closely represent the final product. Mockups are static images that provide an overview of the hierarchy of the webpage.
· Wireframes are interactive designs that closely represent the final product. Mockups are static images without a lot of detail or color.
· Wireframes are static designs with visual and UI elements. Mockups are static images that provide an overview of the layout and hierarchy of the webpage.
· Wireframes are static images that provide an overview of the layout and hierarchy of the webpage. Mockups are static, high-fidelity designs with visual and UI elements.
On the other side, mockups are the final, high-fidelity representations of a design that have been refined and perfected. They make use of graphical elements like as colors, graphics, and certain UI components in their designs. Mockups provide a more in-depth look into the visual and interaction features of a design, providing stakeholders with a more precise comprehension of the end result.
In a nutshell, wireframes are concerned with the structure and operation of a website, while mockups focus on the visual design and aesthetics of the website. Both wireframes and mockups are essential components of the design process. Wireframes are responsible for laying the groundwork, while mockups provide the aesthetic details.
12. A designer creates a mockup of a website homepage for a yoga studio. They incorporate elements including images and symbols associated with health and wellness. What visual design element are they using?
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· Symbology
· Typography
· Layouts
· Iconography
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· Organize text and typefaces to make language legible, readable, and visually appealing
· Arrange text and images to organize simple user journeys, and make content easy to find
· Mix, match, and contrast colors and text to communicate a core theme
· Compile images, shapes, and symbols to create an association with a subject or idea
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· the practice section of a design tool
· a new design tool
· a different design tool from your earlier design iterations
· the same design tool you used to build your wireframes and low-fidelity prototype
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· color checker
· style locator
· UI kit
· prototype template
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· Digital and paper-based wireframes
· Front- and back-end site code
· Visual and UI elements
· Interactive components and transitions
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· Incorporate complex interactions and animations
· Bring designs to life using visual design elements
· Refine a design’s information architecture
· Identify a target user’s needs and pain points
18. You are in a meeting with a client. The client is unclear about what makes a mockup different from a wireframe. What can you tell the client?
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· Wireframes are interactive designs that closely represent the final product. Mockups are static images without a lot of detail or color.
· Wireframes are static, high-fidelity designs that closely represent the final product. Mockups are static images that provide an overview of the hierarchy of the webpage.
· Wireframes are static images that provide an overview of the layout and hierarchy of the webpage. Mockups are static, high-fidelity designs with visual and UI elements.
· Wireframes are static designs with visual and UI elements. Mockups are static images that provide an overview of the layout and hierarchy of the webpage.
When we speak about mockups now, what we're really doing is dressing up that plan. The wireframe is the basis for the mockup, which then incorporates color, imagery, and many design aspects. This is the version with the highest level of detail, illustrating precisely how everything will appear visually. It is the same as taking those house plans and turning them into a home that is tastefully furnished and adorned from top to bottom.
Therefore, wireframes represent the fundamental blueprint, and mockups are the stage at which the design begins to take on a more lifelike and alluring appearance. Both of these processes are necessary, and each one serves a different function in the process of taking the design from idea to reality.
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· Typography
· Iconography
· Symbology
· Layouts
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· Typography
· Iconography
· Layouts
· Symbology
Shuffle Q/A 2
21. Fill in the blank: When creating a design system in Figma, you will use a(n) _____.
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· visual system
· sticker sheet
· asset panel
· button kit
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· Wireframe
· Mockup
· Sketch
· Prototype
23. A team of UX designers is excited to create mockups of a responsive website they have been working on. What will the mockups do that wireframes do not do?
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· Identify a target user’s needs and pain points
· Bring designs to life using visual design elements
· Incorporate complex interactions and animations
· Refine a design’s information architecture
24. You are creating a mockup of a food delivery mobile app. While creating the mockup you add in text and decide on a few fonts. What aspect of visual design are you adding?
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· Layouts
· Typography
· Symbology
· Iconography
Explanation: My foray into the world of typography has begun with the addition of text to the mockup of the mobile app for food delivery and the selection of certain fonts. The selection and arrangement of fonts is the domain of typography, an essential component of visual design that focuses on improving the readability, aesthetics, and overall message of a design via the use of typefaces. To produce a visually attractive and consistent experience for the user inside the app, it is similar to curating the appropriate words in the appropriate style.
25. How can designers employ the iconography visual design element to enhance a mockup?
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· Arrange text and images to organize simple user journeys, and make content easy to find
· Compile images, shapes, and symbols to create an association with a subject or idea
· Mix, match, and contrast colors and text to communicate a core theme
· Organize text and typefaces to make language legible, readable, and visually appealing
26. A team of designers is starting to create mockups from wireframes. Should they use the same design tool for the mockups that they used for the wireframes?
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· Yes, and it’s best practice to place the wireframes near the mockups for reference.
· No, because this is an opportunity to move to a more fully-featured design tool
· Maybe, but it depends on what the team and the client decide for this project